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Current game status

Since December of 2015 we've been intensively working on the game. Currently we have an exceptional, working fight system, and we're preparing an Early Access version. The Early Access version will contain:

  • An RPG system for character leveling, equipment and item upgrades.
  • A short story single player mode, or up to four players in cooperative play mode.
  • In-Game editor.
  • A "Marketplace", to play custom maps for free.
Our current target is to release that by the end of 2018. No promises, but we're working very hard to make that goal. The quality of the game is paramount, so if we do have to postpone the release it will be to ensure those quality standards are met. Thank you very much for your interest in LostHero.

What is LostHero?

LostHero is unique among RPG games, with tower defenses and an in-game level building system. It can be played as a single player game or as a cooperative game with your friends. You can also become a member of an online clan and help each other.

You can manage multiple characters with different equipment that you are finding and improving during the game.

You have a home base that you build throughout the game, where you can also accommodate NPCs you find during your journey that will help you. Among the NPCs are trainers, blacksmiths, merchants, architects and many others. It's up to you how you will invest the resources and improve your base level.

Then there are the dungeons. You will travel into dungeons where you will fight monsters and get through traps and puzzles. Your primary goal is to find the monolith, charge it with energy obtained from the monsters and exit through the final gate.


There are multiple ways to fight your way through the dungeons. You can focus on cold steel and become a warrior, or use bows and throwing weapons, or use spears or even build devices that will kill the monsters for you. Of course you can use any combination of those tactics, creating your own, unique way to overcome the dungeon. Playing the coop becomes even more interesting, where you have an opportunity to specialize and hone your skills in one area.

At some of the levels before the monolith gets charged, the first interaction with the monolith will activate spawn points which will generate multiple waves of the monsters. Here you will use all your building skills to erect passive barriers or active towers. And you will definitely use the help of your friends.

You can also build your own dungeon levels, play them with your friends or share them online - in-game.

We have lot of ideas we plan to implement into the game. Our purpose is to create a game that you could play almost endlessly. As the game expands and our community grows we will continuously add more and more different components to create the dungeons, items, game mechanics, and so on.

We love RPGs, and our goal is to offer the best game possible.

Game background story

The LostHero universe is a dark place.

Once ruled by a mighty and righteous race known as the Hilgardi, their eventual demise was all but assured. With their decline the universe fell into a state of corruption and decadence. Wise enough to predict their own fall, the Hilgardi found the only race compatible with their god-like technology – a primitive and superstitious race known as the T’grank. Though primitive, though unable to truly understand the advanced technology of the Hilgardi, the T’grank possessed an uncanny natural intuition for using it. They were quick to master everything the Hilgardi showed them. Impressed, and wanting to ensure their own legacy, the Hilgardi chose to share their technology in full with the T’grank. Their hope was that their successors might somehow evolve into a better race.

Time passed, and over the years the primitive T’grank became more and more obsessed with the power that came with the Hilgardi technology. They started to delude themselves, believing that they were equal to gods, and with that mania fear was not far behind. Fear that they might lose this power. And so the T’grank began to seek those that might pose a threat to their absolute dominance, destroying any who understood what they possessed.

Thus began their final descent, and with the demise of the T’grank the universe was plunged into a vast darkness; a time of obscene technology, a technology that was by now indistinguishable from some form of terrible magic.

Long before this final collapse, back when the Hilgardi were passing on their legacy, there was a small group among them that rejected the handing over of power to the T’grank. This small group began a project in secret, genetically growing bodies that were adapted to use their technology – calling these spawns the Hilkind. Knowing their time was short, the Hilgardi rebels built a hidden laboratory, a massive forge, run by automatons that would continue the project even when they were gone. And so even as the T’grank began their rapid ascent, and eventual fall, the Hilkind were being created and released throughout the universe.

In their darkest hour the T’grank discovered the great forge. Immediately they declared that all Hilkind must be found and exterminated. Quickly, however, they learned the Hilkind held abilities even the automatons had never seen, and that those abilities were only activated in moments of life or death. Finding this entertaining, the now quite barbaric T’grank began instead to capture the Hilkind, using the Hilkind as gladiators in organized arena fights. These contests became very popular and were broadcast across the entire T’grank empire. Giving the Hilkind only primitive weaponry with which to fight, the T’grank were taken entirely by surprise when the Hilkind began to manifest a magic equal to their own …